(600*37.89)/ (100-37.89)=366.02. Each element is regular character object. char Object Any additional properties of the object will be ignored. This applies to each individual property of the useValues object, not just the option as a whole. Relic levels are not available in this format, so stats granted by relics will not be included. useValues: {Object} It can run just as well in any browser/system with at least ES6 compatibility. This means every character will have a 15% chance to resist a detrimental effect that can be resisted no matter how much Potency a character has. Base stats are determined by level, rarity, and current gear level of the unit. >Used as the relic.currentTier property in .help's data format. The npm package swgoh-stat-calc receives a total Only affects stat names defined in that parameter. to learn more about the package maintenance status. ! Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Relic levels are not available in this format, so stats granted by relics will not be included. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Loquitur SWGOH 3v3 M3: Fighting Same GP!? Speeds up character calculations by ignoring stats from mods. Ignores an equal amount of an opponent(s) Deflection and Dodge. Determines the chance to deliver a Critical Hit. Then, calculate the threshold speed value to get to 100% TM after Dark Shroud (dont forget zMaul's lead that gives all Sith TM at the beginning of the battle! health analysis review. known vulnerabilities and missing license, and no issues were Tells the Stat Calculator what to use for the base Game Data. The Obect used by the Stat Calculator to read raw game data. char.equipped / crew.equipped - gear currently equipped on characters/crew: char.relic / crew.relic - Relic 'Tier' to use Revive is a mechanic that can bring a defeated unit back into the battle with a specified amount of Health. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. past 12 months, and could be considered as a discontinued project, or that which Last Event: 2023-04-20. The npm package swgoh-stat-calc was scanned for that it crew Array Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Note: swgoh.help's /roster endpoint is an array of these objects. Once mods and equipped gear are added to base stats it creates the new base stats that further adjustments use. Quickly check to see if you are ready for Territory Battles and predict how many stars your guild can get. Tells the calculator to rename the stats using the submitted object. char Object An example JSON file of the proper gameData object can be found here. The npm package swgoh-stat-calc receives a total of If this reaches 0 then the unit is defeated. Assist is a mechanic that allows units to attack with an ally or to call one or more allies to attack. Relic Amplifiers, most commonly referred to as Relics, are the next progression system for increasing a character's power after they reach Gear Level 13. Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. SWGOH Stat Calculator Readme. For characters, these are the values used in mods with a percent bonus. issues status has been detected for the GitHub repository. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. As skill info is not included in this format, ship stats cannot be processed. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Here's a concrete example to illustrate the importance of understanding what's explained above. Discarded Doctrine. In the past month we didn't find any pull request activity or change in By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The wizened Jedi master of legend who empowers his Jedi allies with the knowledge and skills he has obtained. Once the character reaches Gear 13 the Relic Amplifier system . Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. All non-modded stats should be integers at this scale. Default - Stats returned at the expected scale as seen in-game. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. Each such property is an array of unit objects. Feel free to hit me up here or on discord with any feedback. Reduces damage taken from abilities using Special Damage. Tells the Stat Calculator what to use for the base Game Data. Scan this QR code to download the app now. stable releases. It can run just as well in any browser/system with at least ES6 compatibility. Only a single character is allowed. You probably have some gear stockpiled, so it will be faster. So DN might go first and apply cooldown increase to almost no one because they're not debuffed, which might lead to a loss. and our Ship Stats; Base Stats Offensive Defensive Ship Name Power Speed Health Physical Dmg Physical Crit Special Dmg Special Crit We've known for a while what mastery does in general, but there's never been a reason to calculate specifics before. SWGoH Shard Drop Calculator. Here's What Mastery Actually Does. The number of units that had stats calculated. Health. I thought others in the community might find it helpful as well, so I posted it on Google Sheets as read-only. on Snyk Advisor to see the full health analysis. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint). This tutorial will explain how to set it up so that official SWGOH game updates will be automatically posted to a channel of your choice on your Discord server. 47076. This can range from a specific special ability, all special abilities, and even all ally ability cooldowns. Array of unit objects to calculate stats for. language: {Object} Journey Guide Fleet Mastery. We have also found when calculating the % armor added but % defense mods if you truncate and not round the numbers come out closer. Copyright > SWGOH.TV. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you want to make it easier the Flat Armor value can be calculated. For more information, please see our >* "all" - all possible gear at the current level. That link should remain active and updated, and thus can be used directly to create the data object. Reddit and its partners use cookies and similar technologies to provide you with a better experience. See it's documentation to learn more about how to use it to gather this data. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. provides automated fix advice. to use Codespaces. Work fast with our official CLI. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . Help support my channel: https:/. Default . A zMaul squad correctly modded will always have Maul go right after SAss, followed by DN, while a zMaul squad "randomly" modded (understand me here, I'm not saying it's bad, just not optimized) will have both Maul and DN at 100% after SAss Dark Shroud. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.Ashes of the Republic: This attack also deals true damage, Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. Ensure all the packages you're using are healthy and Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. Thinking of buying something from Shipments? >crew ships - Amount of stat granted by crew rating. receives low attention from its maintainers. The game then randomly decides who's going next. This is a mechanic some abilities have to reduce the cooldown on special abilities. Used as the relic.currentTier property in .help's data format. Based on project statistics from the GitHub repository for the An example of these are effects are Marked and Deathmark. All known upcoming SWGoH events. An example JSON file of the proper gameData object can be found here. Default - calculate mods stats for all characters that include them. player.rosterUnit Used directly by .calcRosterStats(). Each element is regular character object. The character object to calculate stats for. Fix quickly with automated This must be accepted in order for the sheet to work. Date Days; 2023-04-20: . ~43 days. Unit single element of player.roster All Special Abilities have a cooldown period before it can be used again. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Reduces the damage taken from abilities using Physical Damage. The character object to calculate stats for. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. . Default - return the flat values for above stats. Only a single character is allowed. There was a problem preparing your codespace, please try again. Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. >* "none" - no gear at the current level. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Either a single player or an array of players is accepted. Last updated on Activates the percentVals flag above, and also changes the Stats Object to have the following properties: final all units - Sums values from base, gear, mods, and/or crew into the total stat value. For more information, please see our See Object Formats below for more info. and our Event History. Go to the Debuffs page to get a complete list of debuffs in the game. crew Array Visit the and our To see base stats at a specific Relic or Gear Level. crew.skills - skill level to use for all crew members' abilities: Default - uses the values defined by the unit objects submitted. A tag already exists with the provided branch name. Unit single element of player.roster Unless otherwise noted, abilities and Mods that increase Critical Avoidance apply the same amount to both Special Critical Avoidance and Physical Critical Avoidance. See Object Formats below for more info. Taunt is a Buff that makes enemy units have to target that unit. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint).\, scaled - multiplies all values by 10,000. In the arena, you only play against people in your small game shard/server. Ignores an equal amount of the opponent(s) Armor. See when the various in-game stores refresh their wares and when payout times occur. We found a way for you to contribute to the project! Privacy Policy. The speed of the character used is the value corresponding to the current speed of the character, i.e. To use this spreadsheet you will need to make a copy of it. it includes mods, uniques, leader abilities, and buffs or debuffs. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects- While below 80% Health: Can't be critically hit, Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster ~58 days. I made this sheet and thought I'd share with the community for others who also enjoy that aspect of the mode: https://docs.google.com/spreadsheets/d/1re48DBDC0kmVbY0LYpuyXLIV-XZPJN8BFAqhvyL83_c/edit?usp=sharing. Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated, Requires at least 65% Ultimate Charge to activate.Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), Now, let's proceed to how turn meter is filled. found. Accuracy against Dodge has a separate calculation than Accuracy against Deflection, but all abilities and sources that grant Accuracy apply the same amount to both. hasn't seen any new versions released to npm in the By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . See which of your guild members have the best version of various squads. This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Only allowed by .calcRosterStats(). >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). You signed in with another tab or window. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). This means, there may be other tags available for this The character object to calculate stats for. The stats object for the given char. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Stat gain difference between Stars and Gear/Relic Levels, The effect of Crew Gear Levels, Mods, and Stars on ship stats. All Rights Reserved | Contact- sigsig#0001 on Discord, High Adrenaline BBB Grand Arena Domination, LIVE - Rank 126 - HELA Then Maybe Thanos - MARVEL Snap. https://docs.google.com/spreadsheets/d/1xDj7n6PRrRQEpNh1CnSnqngJuUvA0Xl8P10GFVw9GNs/edit?usp=sharing. Ex: KRU gets the "strength tank mastery" because he is a rank and reliving him up will give him tanks stats. Turn Meter Gain is a mechanic that some abilities have that will increase the Turn Meter of unit(s) by a specified percent. Additional survivability. ArmorValue = (600*Armor%)/ (100-Armor%) Example 5's base armor is 37.89%. Object structure and total options are as defined below. Does not affect ship itself. SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. This will tell you. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. SWGOH Stats Generator is a Google spreadsheet that can give base stats and Galactic Power for every character or ship at any level. Thanks. Then you'll have an overview of your character and ship progress regarding gear/relic levels and stars for the ships. such, swgoh-stat-calc popularity was classified as Converts any stat name strings used in the language option into standard camelCase with no spaces. safe to use. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. ship Object >crew ships - Amount of stat granted by crew rating. It doesn't show separate calculations for the damage increase on characters - it piles it all into an added number. Slots are numbered 1-6, left to right, starting at the top by in-game UI. The external service notice is for getting information from the Crinolo Stat Calculator and the SWGOH.GG API. It was swgoh.gg throwing me off. Stats are for the maximum usable Gear Tier and 7 Star. As such, we scored Visit swgohevents.com for more tools and information. Cookie Notice At the start of the battle, the leadership and unique abilities are calculated and then added together. gameData Object Create your own SWGOH Avatar! char Object See the full /ROGUE ACTIONS / STAR WARS : GALAXY OF JML - Making My Life SO HARD!!! >* Array - List of filled slots. npm package swgoh-stat-calc, we found that it has been Reduced by the opponent(s) Armor. This tool helps you find and contact your shardmates from Squad Arena. Used to calculate damage dealt by all Physical abilities. I never got it clear. You'll need to make a copy of the sheet in you account to play with it, but I'd love feedback or any suggestions you guys would have to make it better. Go to the Buffs page to get a complete list of buffs in the game. I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. The ship object to calculate stats for. Speeds up character calculations by ignoring stats from mods. What stats does it raise or what benefits does it bring to the character in question. See Object Formats below for more info. {"1": "Health",}. The number of units that had stats calculated. >char.relic / crew.relic - Relic 'Tier' to use To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. All non-modded stats should be integers at this scale. Hellenix SWGoH Hynesy Indigo SWGOH inFinem Its Just Ian Kiaowe . well-maintained, Get health score & security insights directly in your IDE, // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats, // skill list only required for crew members when calculating ship stats, // can be skipped if using `withoutModCalc` flag for characters only, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Determines the rate at which the units turn meter increases. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. Parameters provided here can be missing in the original unit. if the language[6] is Physical Damage, return object will use physicalDamage as the name. The Default explanations below are what is used when the related flag(s) are not used. >base all units - The base value of of the unit's stats without any stats from mods/gear/crew. As skill info is not included in this format, ship stats cannot be processed. Cookie Notice Only a single character is allowed. 8 or higher is identical to "max". By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Overrides unit parameters with specific values. Used directly by .calcPlayerStats(), which also accepts an array of these objects. ucw0ebycwhu7.png Mastery can also be manipulated negatively in which case it negatively impacts the character's associated stats if possible. {"1": "Health",}. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. This unit takes reduced damage from percent Health damage effects and massive damage effects. Does not affect char itself. See Object Formats below for more info. percentVals: true (which cover all 60 possible stats in game code). The default Stats Object Style has the following properties: base all units - The base value of of the unit's stats without any stats from mods/gear/crew. See Object Formats below for more info. Implies calcGP and only applicable in the same API calls as calcGP. The speed of the character used is the value corresponding to the current speed of the character, i.e. If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. The number of units that had stats calculated. See Object Formats below for more info. Each character has different mastery stats. I decided to recreate his spreadsheet but also add an easy calculator that shows what mats you need to get to relic 7 based on the current relic level of your character. Only a single character is allowed. Avatar Creator. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Type: Fleet Cantina. OUR FAVE OMICRONS ARE?? An example English localization can be seen here. . The sheet will update the average you need on the bottom as you update the various fields. Any additional properties of the object will be ignored. Each element is regular unit object. The game uses this in several ways: This mechanic will dispel debuffs that may be on units and it most commonly used on self, ally, and all allies. Only a single character is allowed. Increases Physical Critical Rating and Armor. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. For example a Biggs (base speed: 108), with 30 bonus speed from mods, buffed with speed up and debuffed with speed down (why not?) I'm WORRIED for This One! >* Integer - Number, 1-8, to use for all abilities, if possible. The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. . Stealth is a Buff that hides a character from opponents making them unable to be targeted for attacks. Panic Farming. Additional Energy: Drop Rate (per energy): A tool that shows you the best way to farm a toon's shards and gear and gives an estimate of the amount of time it will take to do so. See Object Formats below for more info. Abilities that deal Physical Damage will have a different Critical Chance than abilities that deal Special Damage. units Array For more information, please see our Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. Ignores an equal amount of the opponent(s) Resistance. Object must be such that options.language[ statID ] is the stat name, i.e. The ship object to calculate stats for. This is not a gain of Turn Meter for the selected unit so effects that prevent Turn Meter Gain will not affect this mechanic. Includes Legendaries, Journey events, Grand Arena, Territory Wars, Territory Battles, and more . scaled: true / unscaled: true The stats object for the given ship. Uses the decimal form (i.e. Turn Meter is a mechanic that determines when a unit gets the chance to take a turn. unscaled - multiplies all values by 100,000,000. Only a single character is allowed. Some of these stats can directly affect other mechanics used . Skips all stat calculations and only calculates the GP. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). So B is going next (lowest value = closest to get to 100%). Used mostly for localization. The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5).
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